A useful document for game designers to layout your ideas in a way that makes sense to outsiders. It's not 100% necessary to have all of these sections always do what is best for your projects which may need special sections such as 'narrative' or if your project is far more script heavy then look into LaTeX plugins for UML and class diagrams to make your doc extra pretty.
Se determinan las variables relacionadas con las operaciones de transferencia de calor en flujos laminares de forma experimental para un sistema agua/aceite en régimen estacionario. Estas variables son la tasa de transferencia de calor, diferencia logarítmica de temperatura media, el coeficiente global de transferencia de calor, los coeficientes de película dentro y fuera de los tubos, viendo el efecto de la velocidad del fluido en estas variables. Además se compara el perfil de temperatura de la disposición en contra-corriente, con la disposición en co-corriente. Al final se busca establecer la relación entre los números de Nusselt y Graetz en tuberías de sección circular.
In this paper I demonstrate a novel design for an optoelectronic State Machine which replaces input/output forming logic found in conventional state machines with BDD based optical logic while still using solid state memory in the form of flip-flops in order to store states. This type of logic makes use of waveguides and ring resonators to create binary switches. These switches in turn can be used to create combinational logic which can be used as input/output forming logic for a state machine. Replacing conventional combinational logic with BDD based optical logic allows for a faster range of state machines that can certainly outperform conventional state machines as propagation delays within the logic described are in the order of picoseconds as opposed to nanoseconds in digital logic.